Blog

Hopworld devlog 3

January 7, 2023

During the Christmas break i finally had some time to address some issues around Hopworld. From all the comments there have been, i distilled some user stories and (tried to) fixed some of them.

De Kroemenaas experience

October 28, 2022

Memo: i am organising an exhibition with recent paintings on the 19th and 20th november 2022

RLE sprite editor tips and tricks

July 18, 2021

Make tiny pixel art sprites in a text format for game jams where you have a limited file or byte size.

Hopworld devlog 2

May 25, 2021

Two months into development now. The game changed quite a bit. Time for another devlog post.

Hopworld devlog 1

April 27, 2021

Exactly one month ago i started working on a new game after a long period doing other stuff. It is going to be a bigger project than the normal jam games.

Loading new Phaser assets without writing code

April 23, 2021

I used to write some lines of code each time i created a new asset for a Phaser game. This was a little bit annoying. But with this Webpack trick, i don't have to think about it anymore.

The site got a facelift

March 27, 2021

After three years, it was time for a redesign of the site.

Tomato Smash

May 29, 2020

Throw tomatoes at websites! This weeks game is a bookmarklet!