Random tileset generator
April 24, 2019
I prepared for LD44 by making... a tool!
During my research for gamedev randomizer tools, there was one specific tool i couldn't find: a random tileset generator. So during the long easter weekend i cobbled something together.
It still needs a lot more patterns and i will probably still update it during the Ludum Dare jam next weekend. I also put guidelines in the readme on github about how you can contribute patterns with pull requests.
The code base is written with Phaser and Knockout. That second framework might seem like a strange choice, but it does only the things i needed and with little setup.