Blog
January 7, 2023
During the Christmas break i finally had some time to address some issues around Hopworld. From all the comments there have been, i distilled some user stories and (tried to) fixed some of them.
October 28, 2022
Memo: i am organising an exhibition with recent paintings on the 19th and 20th november 2022
July 18, 2021
Make tiny pixel art sprites in a text format for game jams where you have a limited file or byte size.
May 25, 2021
Two months into development now. The game changed quite a bit. Time for another devlog post.
April 27, 2021
Exactly one month ago i started working on a new game after a long period doing other stuff. It is going to be a bigger project than the normal jam games.
April 23, 2021
I used to write some lines of code each time i created a new asset for a Phaser game. This was a little bit annoying. But with this Webpack trick, i don't have to think about it anymore.
May 18, 2020
As always the gamedev bug gets me in spring and this year is no exception.
February 26, 2020
In december and january i made a video clip for Renton Jules's debut single Open House.
November 28, 2019
Ponturion is a demo (with source code) of an infinite procedurally generated map.
November 2, 2019
Boredom is the perfect precedent to creativity. Create a state of flow by being bored first.
July 3, 2019
Disclaimer: this is not a formula 'for' success. It is not a step-by-step guide how to achieve success. Instead it is philosophical approach to the concept of success.
April 20, 2019
Looking for gamedev tools that generate random assets? Here are some of my picks...
April 17, 2019
Recently it occured to me that i don't know any professional dungeon masters.
April 16, 2019
Always make sure to add your company logo to your web games, because you never know where it will popup next.
April 15, 2019
Still struggling with the question wether or not i should add mute buttons to my games.
March 25, 2019
This is not an error message, but an actual blogpost title.
March 6, 2019
Last month i added a bunch of levels to dead sticks. Here are some insights from the level design process.
January 18, 2019
A nice way to add variety to your game is random levels. In this article i will explain how i made the mazes for Esciit and Acid Sink.
October 24, 2018
When building a game that only uses the keyboard, you may want to hide the mouse. Here is how to do it properly!
September 12, 2018
I submitted my second Ludum Dare entry last month. This time with the help of my brother Thomas, who did the sound and music. Here are some afterthoughts about how it went.
July 17, 2018
Last May i joined Adventure Jam for the second year in a row. This year's entry was a little weird and experimental, but i still learned a lot from it...
July 11, 2018
If your are running your html5 game in an iframe, you might run into the problem where your keyboard input loses focus, when you click outside the iframe. Here is a quick tip to circumvent this.
June 3, 2018
You can support retina devices and other pixel ratio's in your Phaser 3 games. In this short blogpost i will explain how and give some tips on how to make your art super crisp.
May 21, 2018
About a month ago, I participated for the first time with the Ludum Dare game jam. Here is what i learned from it.
April 29, 2018
In this blogpost i'll explain how you can load the assets of your Phaser 3 game as data URI's, without having to rely on xhr requests.