
Hopworld devlog 4
March 27, 2025
Last week I added mobile controls to Hopworld.
I am trying to make all the games on my website run on mobile. Or at least as many of them as possible.
For the moment my website has different categories for mobile and desktop games to avoid players starting the game on a wrong device. This isn't a very elegant solution. But before I can get rid off this structure, I need to make sure everything works on both mobile and desktop.
Some of my games are platformers and some of the early ones had onscreen controls. But ever since I switched from Phaser 2 to Phaser 3, I didn't implement them anymore. Most of the games were to small of a prototype to bother or were just game jam games where everyone was running them on desktop anyway.
Eitherway since Hopworld is the most complex game with the most keyboard keys assigned, it should be fairly easy to bring the controls to the other platformer games as well.
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